League Of Legends Building Its Own Network to Kill Lag in US and Canada
Every online game suffers from lag which has been one of the main reasons for many heroes deaths, broken keyboards, mental breakdowns or ruined friendships. Being the most popular game on the planet means that they actually can do something about it, and it’s launching an impressive and ambitious plan to build its own network.
Here is what Riot said about it:
“Currently, ISPs focus primarily on moving large volumes of data in seconds or minutes, which is good for buffered applications like YouTube or Netflix but not so good for real-time games, which need to move very small amounts of data in milliseconds. On top of that, your internet connection might bounce all over the country instead of running directly to where it needs to go, which can impact your network quality and ping whether the game server is across the country or right down the street.
This is why we’re in the process of creating our own direct network for League traffic and working with ISPs across the US and Canada to connect players to this network.”
The network is supposed to be up and running in March. You can read more about it in the original Riot post.
While League of Legends developers are in talks with American and Canadian ISPs like Comcast, AT&T, and Verizon to tackle the problem, cutting the distance that data for the game travels and making for smoother gameplay, others are skeptic about League of Legend’s lifespan saying that LoL’s popularity will massively drop in the following 5 years and the Riot’s effort to stop the lag is in vain.
What we can be sure is that League of Legend’s community will be as toxic as it is today and still will be in the next 5 years or so.
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